1 | // sample source found at http://www-evasion.imag.fr/Membres/Francois.Faure/doc/inventorMentor/sgi_html/ch02.html#id64431 |
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2 | #include <Inventor/Xt/SoXt.h> |
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3 | #include <Inventor/Xt/SoXtRenderArea.h> |
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4 | #include <Inventor/nodes/SoCone.h> |
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5 | #include <Inventor/nodes/SoDirectionalLight.h> |
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6 | #include <Inventor/nodes/SoMaterial.h> |
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7 | #include <Inventor/nodes/SoPerspectiveCamera.h> |
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8 | #include <Inventor/nodes/SoSeparator.h> |
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9 | |
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10 | main(int , char **argv) |
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11 | { |
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12 | // Initialize Inventor. This returns a main window to use. |
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13 | // If unsuccessful, exit. |
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14 | Widget myWindow = SoXt::init(argv[0]); // pass the app name |
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15 | if (myWindow == NULL) exit(1); |
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16 | |
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17 | // Make a scene containing a red cone |
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18 | SoSeparator *root = new SoSeparator; |
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19 | SoPerspectiveCamera *myCamera = new SoPerspectiveCamera; |
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20 | SoMaterial *myMaterial = new SoMaterial; |
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21 | root->ref(); |
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22 | root->addChild(myCamera); |
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23 | root->addChild(new SoDirectionalLight); |
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24 | myMaterial->diffuseColor.setValue(1.0, 0.0, 0.0); // Red |
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25 | root->addChild(myMaterial); |
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26 | root->addChild(new SoCone); |
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27 | |
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28 | // Create a renderArea in which to see our scene graph. |
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29 | // The render area will appear within the main window. |
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30 | SoXtRenderArea *myRenderArea = new SoXtRenderArea(myWindow); |
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31 | |
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32 | // Make myCamera see everything. |
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33 | myCamera->viewAll(root, myRenderArea->getViewportRegion()); |
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34 | |
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35 | // Put our scene in myRenderArea, change the title |
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36 | myRenderArea->setSceneGraph(root); |
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37 | myRenderArea->setTitle("Hello Cone"); |
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38 | myRenderArea->show(); |
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39 | |
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40 | SoXt::show(myWindow); // Display main window |
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41 | SoXt::mainLoop(); // Main Inventor event loop |
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42 | } |
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