1 | # -*- coding: utf-8; mode: tcl; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- vim:fenc=utf-8:ft=tcl:et:sw=4:ts=4:sts=4 |
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2 | # $Id$ |
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3 | |
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4 | PortSystem 1.0 |
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5 | |
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6 | name irrlicht |
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7 | version 1.7.2 |
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8 | categories devel |
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9 | platforms darwin |
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10 | license Irrlicht Engine License |
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11 | maintainers strasweb.fr:rudloff \ |
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12 | openmaintainer |
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13 | homepage http://irrlicht.sourceforge.net/ |
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14 | description Opensource 3D engine |
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15 | long_description The Irrlicht Engine is an open source high performance realtime 3D engine written and usable in C++ and also available for .NET languages. It is completely cross-platform, using D3D, OpenGL and its own software renderer, and has all of the state-of-the-art features which can be found in commercial 3d engines. |
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16 | master_sites sourceforge |
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17 | use_zip yes |
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18 | checksums sha1 2f064cb4c712e1d7aca90a116485b5b166ae6218 \ |
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19 | rmd160 066a2a664cced9ba92c2dd0337f7ca779bad8b75 |
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20 | use_configure no |
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21 | worksrcdir ${worksrcdir}/source/Irrlicht |
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22 | patchfiles patch-MacOSX-CIrrDeviceMacOSX.h.diff \ |
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23 | patch-Makefile.diff |
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24 | destroot { |
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25 | xinstall ${worksrcpath}/../../lib/Linux/libIrrlicht.a ${destroot}${prefix}/lib/ |
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26 | file copy ${worksrcpath}/../../include ${destroot}${prefix}/include/irrlicht |
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27 | } |
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