1 | # -*- coding: utf-8; mode: tcl; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- vim:fenc=utf-8:ft=tcl:et:sw=4:ts=4:sts=4 |
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2 | # $Id$ |
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3 | |
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4 | PortSystem 1.0 |
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5 | |
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6 | name irrlicht |
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7 | version 1.8.1 |
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8 | revision 1 |
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9 | categories devel |
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10 | platforms darwin |
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11 | license Irrlicht Engine License |
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12 | maintainers strasweb.fr:rudloff \ |
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13 | openmaintainer |
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14 | homepage http://irrlicht.sourceforge.net/ |
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15 | description Opensource 3D engine |
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16 | long_description The Irrlicht Engine is an open source high performance realtime 3D engine \ |
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17 | written and usable in C++ and also available for .NET languages. It is \ |
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18 | completely cross-platform, using D3D, OpenGL and its own software renderer, \ |
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19 | and has all of the state-of-the-art features which can be found in commercial \ |
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20 | 3d engines. |
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21 | master_sites sourceforge |
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22 | use_zip yes |
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23 | checksums sha1 231cd2cf2eefe43bde7c40537ece055a3d6e09cb \ |
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24 | rmd160 1c64c1075ef8030744884501d009b221dc5b88c8 |
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25 | use_configure no |
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26 | worksrcdir ${worksrcdir}/source/Irrlicht |
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27 | patchfiles patch-Makefile.diff |
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28 | destroot { |
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29 | xinstall ${worksrcpath}/../../lib/Linux/libIrrlicht.a ${destroot}${prefix}/lib/ |
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30 | file copy ${worksrcpath}/../../include ${destroot}${prefix}/include/irrlicht |
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31 | } |
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