| 1 | /*- This is a 80 chars line, to have pretty formatted comments ---------------*/ |
| 2 | |
| 3 | /* audio_macosx.c, originally written by Guillaume Outters |
| 4 | * to contact the author, please mail to: guillaume.outters@free.fr |
| 5 | * |
| 6 | * This file is some quick pre-alpha patch to allow me to have some music for my |
| 7 | * long working days, and it does it well. But it surely isn't a final version; |
| 8 | * as Mac OS X requires at least a G3, I'm not sure it will be useful to |
| 9 | * implement downsampling. |
| 10 | * |
| 11 | * Mac OS X audio works by asking you to fill its buffer, and, to complicate a |
| 12 | * bit, you must provide it with floats. In order not to patch too much mpg123, |
| 13 | * we'll accept signed short (mpg123 "approved" format) and transform them into |
| 14 | * floats as soon as received. Let's say this way calculations are faster. |
| 15 | * |
| 16 | * As we don't have some /dev/audio device with blocking write, we'll have to |
| 17 | * stop mpg123 before it does too much work, while we are waiting our dump proc |
| 18 | * to be called. I wanted to use semaphores, but they still need an |
| 19 | * implementation from Apple before I can do anything. So we'll block using a |
| 20 | * sleep and wake up on SIGUSR2. |
| 21 | * Version 0.2: now I use named semaphores (which are implemented AND work). |
| 22 | * Preprocessor flag MOSX_USES_SEM (defined at the beginning of this file) |
| 23 | * enables this behaviour. |
| 24 | * |
| 25 | * In order always to have a ready buffer to be dumped when the routine gets |
| 26 | * called, we have a "buffer loop" of NUMBER_BUFFERS buffers. mpg123 fills it |
| 27 | * on one extremity ('to'), playProc reads it on another point ('from'). 'to' |
| 28 | * blocks when it arrives on 'from' (having filled the whole circle of buffers) |
| 29 | * and 'from' blocks when no data is available. As soon as it has emptied a |
| 30 | * buffer, if mpg123 is sleeping, it awakes it quite brutaly (SIGUSR2) to tell |
| 31 | * it to fill the buffer. */ |
| 32 | |
| 33 | #ifndef MOSX_USES_SEM |
| 34 | #define MOSX_USES_SEM 1 /* Semaphores or sleep()/kill()? I would say semaphores, but this is just my advice, after all */ |
| 35 | #endif |
| 36 | #ifndef MOSX_SEM_V2 |
| 37 | #define MOSX_SEM_V2 1 |
| 38 | #endif |
| 39 | |
| 40 | #include "mpg123.h" |
| 41 | #include <CoreAudio/AudioHardware.h> |
| 42 | #include <stdio.h> |
| 43 | #include <stdlib.h> |
| 44 | #include <errno.h> |
| 45 | #if MOSX_USES_SEM |
| 46 | #include <semaphore.h> |
| 47 | #endif |
| 48 | |
| 49 | struct aBuffer |
| 50 | { |
| 51 | float * buffer; |
| 52 | long size; |
| 53 | |
| 54 | float * ptr; /* Where in the buffer are we? */ |
| 55 | long remaining; |
| 56 | |
| 57 | struct aBuffer * next; |
| 58 | }; |
| 59 | typedef struct aBuffer aBuffer; |
| 60 | |
| 61 | struct anEnv |
| 62 | { |
| 63 | long size; |
| 64 | short * debut; |
| 65 | short * ptr; |
| 66 | AudioDeviceID device; |
| 67 | char play; |
| 68 | |
| 69 | /* Intermediate buffers */ |
| 70 | |
| 71 | #if MOSX_USES_SEM |
| 72 | sem_t * semaphore; |
| 73 | #else |
| 74 | char wait; /* mpg123 is waiting (due to the semaphore) to show the world its power; let's free him! */ |
| 75 | pid_t pid; |
| 76 | #endif |
| 77 | aBuffer * from; /* Current buffers */ |
| 78 | aBuffer * to; |
| 79 | }; |
| 80 | |
| 81 | static struct anEnv env; |
| 82 | |
| 83 | #define ENV ((struct anEnv *)inClientData) |
| 84 | #define NUMBER_BUFFERS 16 /* Tried with 3 buffers, but then any little window move is sufficient to stop the sound. Here we have 1.5 seconds music buffered */ |
| 85 | |
| 86 | void destroyBuffers() |
| 87 | { |
| 88 | aBuffer * ptr; |
| 89 | aBuffer * ptr2; |
| 90 | |
| 91 | ptr = env.to->next; |
| 92 | env.to->next = NULL; |
| 93 | while(ptr) |
| 94 | { |
| 95 | ptr2 = ptr->next; |
| 96 | if(ptr->buffer) free(ptr->buffer); |
| 97 | free(ptr); |
| 98 | ptr = ptr2; |
| 99 | } |
| 100 | } |
| 101 | |
| 102 | void initBuffers() |
| 103 | { |
| 104 | long m; |
| 105 | aBuffer ** ptrptr; |
| 106 | |
| 107 | ptrptr = &env.to; |
| 108 | for(m = 0; m < NUMBER_BUFFERS; m++) |
| 109 | { |
| 110 | *ptrptr = malloc(sizeof(aBuffer)); |
| 111 | (*ptrptr)->size = 0; |
| 112 | (*ptrptr)->remaining = 0; |
| 113 | (*ptrptr)->buffer = NULL; |
| 114 | ptrptr = &(*ptrptr)->next; |
| 115 | #if MOSX_USES_SEM |
| 116 | sem_post(env.semaphore); /* This buffer is ready for filling (of course, it is empty!) */ |
| 117 | #endif |
| 118 | } |
| 119 | *ptrptr = env.from = env.to; |
| 120 | } |
| 121 | |
| 122 | int fillBuffer(aBuffer * b, short * source, long size) |
| 123 | { |
| 124 | float * dest; |
| 125 | |
| 126 | if(b->remaining) /* Non empty buffer, must still be playing */ |
| 127 | return(-1); |
| 128 | if(b->size != size) /* Hey! What's that? Coudn't this buffer size be fixed once (well, perhaps we just didn't allocate it yet) */ |
| 129 | { |
| 130 | if(b->buffer) free(b->buffer); |
| 131 | b->buffer = malloc(size * sizeof(float)); |
| 132 | b->size = size; |
| 133 | } |
| 134 | |
| 135 | dest = b->buffer; |
| 136 | while(size--) |
| 137 | //*dest++ = ((*source++) + 32768) / 65536.0; |
| 138 | *dest++ = (*source++) / 32768.0; |
| 139 | |
| 140 | b->ptr = b->buffer; |
| 141 | b->remaining = b->size; /* Do this at last; we shouldn't show the buffer is full before it is effectively */ |
| 142 | |
| 143 | #ifdef DEBUG_MOSX |
| 144 | printf("."); fflush(stdout); |
| 145 | #endif |
| 146 | |
| 147 | return(0); |
| 148 | } |
| 149 | |
| 150 | OSStatus playProc(AudioDeviceID inDevice, const AudioTimeStamp * inNow, const AudioBufferList * inInputData, const AudioTimeStamp * inInputTime, AudioBufferList * outOutputData, const AudioTimeStamp * inOutputTime, void * inClientData) |
| 151 | { |
| 152 | long m, n, o; |
| 153 | float * dest; |
| 154 | |
| 155 | for(o = 0; o < outOutputData->mNumberBuffers; o++) |
| 156 | { |
| 157 | m = outOutputData->mBuffers[o].mDataByteSize / sizeof(float); /* What we have to fill */ |
| 158 | dest = outOutputData->mBuffers[o].mData; |
| 159 | |
| 160 | while(m > 0) |
| 161 | { |
| 162 | if( (n = ENV->from->remaining) <= 0 ) /* No more bytes in the current read buffer! */ |
| 163 | { |
| 164 | while( (n = ENV->from->remaining) <= 0) |
| 165 | usleep(2000); /* Let's wait a bit for the results... */ |
| 166 | } |
| 167 | |
| 168 | /* We dump what we can */ |
| 169 | |
| 170 | if(n > m) n = m; /* In fact, just the necessary should be sufficient (I think) */ |
| 171 | |
| 172 | memcpy(dest, ENV->from->ptr, n * sizeof(float)); |
| 173 | |
| 174 | /* Let's remember all done work */ |
| 175 | |
| 176 | m -= n; |
| 177 | ENV->from->ptr += n; |
| 178 | if( (ENV->from->remaining -= n) <= 0) /* ... and tell mpg123 there's a buffer to fill */ |
| 179 | { |
| 180 | #if MOSX_USES_SEM |
| 181 | sem_post(ENV->semaphore); |
| 182 | #else |
| 183 | if(ENV->wait) |
| 184 | { |
| 185 | kill(ENV->pid, SIGUSR2); |
| 186 | ENV->wait = 0; |
| 187 | } |
| 188 | #endif |
| 189 | ENV->from = ENV->from->next; |
| 190 | } |
| 191 | } |
| 192 | } |
| 193 | |
| 194 | return (0); |
| 195 | } |
| 196 | |
| 197 | #if ! MOSX_USES_SEM |
| 198 | void start(int n) |
| 199 | { |
| 200 | signal(SIGUSR2, start); |
| 201 | } |
| 202 | #endif |
| 203 | |
| 204 | int audio_open(struct audio_info_struct *ai) |
| 205 | { |
| 206 | long size; |
| 207 | AudioStreamBasicDescription format; |
| 208 | #if MOSX_USES_SEM |
| 209 | char s[10]; |
| 210 | long m; |
| 211 | #endif |
| 212 | /*float vol; |
| 213 | OSStatus e;*/ |
| 214 | |
| 215 | /* Where did that default audio output go? */ |
| 216 | |
| 217 | size = sizeof(env.device); |
| 218 | if(AudioHardwareGetProperty(kAudioHardwarePropertyDefaultOutputDevice, &size, &env.device)) return(-1); |
| 219 | |
| 220 | /* Hmmm, let's choose PCM format */ |
| 221 | |
| 222 | size = sizeof(format); |
| 223 | if(AudioDeviceGetProperty(env.device, 0, 0, kAudioDevicePropertyStreamFormat, &size, &format)) return(-1); |
| 224 | if(format.mFormatID != kAudioFormatLinearPCM) return(-1); |
| 225 | |
| 226 | /* Let's test volume, which doesn't seem to work (but this is only an alpha, remember?) */ |
| 227 | |
| 228 | /*vol = 0.5; |
| 229 | size = sizeof(vol); |
| 230 | if(e = AudioDeviceSetProperty(env.device, NULL, 0, 0, 'volm', size, &vol)) { printf("Didn't your mother ever tell you not to hear music so loudly?\n"); return(-1); } */ |
| 231 | |
| 232 | /* Let's init our environment */ |
| 233 | |
| 234 | env.size = 0; |
| 235 | env.debut = NULL; |
| 236 | env.ptr = NULL; |
| 237 | env.play = 0; |
| 238 | |
| 239 | #if MOSX_USES_SEM |
| 240 | strcpy(s, "/mpg123-0000"); |
| 241 | do |
| 242 | { |
| 243 | for(m = 10;; m--) |
| 244 | if( (s[m]++) <= '9') |
| 245 | break; |
| 246 | else |
| 247 | s[m] = '0'; |
| 248 | } while( (env.semaphore = sem_open(s, O_CREAT | O_EXCL, 0644, 0)) == (sem_t *)SEM_FAILED); |
| 249 | #else |
| 250 | env.pid = getpid(); |
| 251 | env.wait = 0; |
| 252 | signal(SIGUSR2, start); |
| 253 | #endif |
| 254 | |
| 255 | initBuffers(); |
| 256 | |
| 257 | /* And prepare audio launching */ |
| 258 | |
| 259 | if(AudioDeviceAddIOProc(env.device, playProc, &env)) return(-1); |
| 260 | |
| 261 | return(0); |
| 262 | } |
| 263 | |
| 264 | int audio_reset_parameters(struct audio_info_struct *ai) |
| 265 | { |
| 266 | return 0; |
| 267 | } |
| 268 | |
| 269 | int audio_rate_best_match(struct audio_info_struct *ai) |
| 270 | { |
| 271 | return 0; |
| 272 | } |
| 273 | |
| 274 | int audio_set_rate(struct audio_info_struct *ai) |
| 275 | { |
| 276 | return 0; |
| 277 | } |
| 278 | |
| 279 | int audio_set_channels(struct audio_info_struct *ai) |
| 280 | { |
| 281 | return 0; |
| 282 | } |
| 283 | |
| 284 | int audio_set_format(struct audio_info_struct *ai) |
| 285 | { |
| 286 | return 0; |
| 287 | } |
| 288 | |
| 289 | int audio_get_formats(struct audio_info_struct *ai) |
| 290 | { |
| 291 | return AUDIO_FORMAT_SIGNED_16; |
| 292 | } |
| 293 | |
| 294 | int audio_play_samples(struct audio_info_struct *ai,unsigned char *buf,int len) |
| 295 | { |
| 296 | /* We have to calm down mpg123, else he wouldn't hesitate to drop us another buffer (which would be the same, in fact) */ |
| 297 | |
| 298 | #if MOSX_USES_SEM && MOSX_SEM_V2 /* Suddenly, I have some kind of doubt: HOW COULD IT WORK??? */ |
| 299 | while(sem_wait(env.semaphore)){} /* We just have to wait a buffer fill request */ |
| 300 | fillBuffer(env.to, (short *)buf, len / sizeof(short)); |
| 301 | #else |
| 302 | while(fillBuffer(env.to, (short *)buf, len / sizeof(short)) < 0) /* While the next buffer to write is not empty, we wait a bit... */ |
| 303 | { |
| 304 | #ifdef DEBUG_MOSX |
| 305 | printf("|"); fflush(stdout); |
| 306 | #endif |
| 307 | #if MOSX_USES_SEM |
| 308 | sem_wait(env.semaphore); /* This is a bug. I should wait for the semaphore once per empty buffer (and not each time fillBuffers() returns -1). See MOSX_SEM_V2; this was a too quickly modified part when I implemented MOSX_USES_SEM. */ |
| 309 | #else |
| 310 | env.wait = 1; |
| 311 | sleep(3600); /* This should be sufficient, shouldn't it? */ |
| 312 | #endif |
| 313 | } |
| 314 | #endif |
| 315 | env.to = env.to->next; |
| 316 | |
| 317 | /* And we lauch action if not already done */ |
| 318 | |
| 319 | if(!env.play) |
| 320 | { |
| 321 | if(AudioDeviceStart(env.device, playProc)) return(-1); |
| 322 | env.play = 1; |
| 323 | } |
| 324 | |
| 325 | return len; |
| 326 | } |
| 327 | |
| 328 | int audio_close(struct audio_info_struct *ai) |
| 329 | { |
| 330 | AudioDeviceStop(env.device, playProc); /* No matter the error code, we want to close it (by brute force if necessary) */ |
| 331 | AudioDeviceRemoveIOProc(env.device, playProc); |
| 332 | destroyBuffers(); |
| 333 | #if MOSX_USES_SEM |
| 334 | sem_close(env.semaphore); |
| 335 | #endif |
| 336 | return 0; |
| 337 | } |