#17568 closed defect (fixed)
inventor fails to build on 10.5.6
Reported by: | cssdev | Owned by: | cssdev |
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Priority: | Normal | Milestone: | |
Component: | ports | Version: | 1.6.0 |
Keywords: | Cc: | ||
Port: | inventor |
Description
The inventor port fails to build on Max OS X Leopard 10.5.4, at least on my MacBook Pro. I encountered several errors:
First, bison seems much more strict, as I needed to apply a debian patch to SoCalcParse.y
.
Next, I encountered more iconv fun:
SoText2.c++: In member function 'SbBool SoBitmapFontCache::convertToUCS(uint32_t, const SoMFString&)': SoText2.c++:781: error: invalid conversion from 'const char**' to 'char**' SoText2.c++:781: error: initializing argument 2 of 'size_t libiconv(void*, char**, size_t*, char**, size_t*)'
This can be resolved by removing patches for both SoText2.c++
and SoText3.c++
.
/usr/bin/g++ -I/usr/X11R6/include -I/opt/local/include -I. -I../../../lib/database/include -I../../../lib/interaction/include -I../../../lib/nodekits/include -I../../../libSoXt/include -dynamic -fPIC -fno-common -DIVPREFIX=\"/opt/local\" -O -DNDEBUG -c MyTextureEd.c++ MyTextureEd.c++:76:26: error: GL/GLwMDrawA.h: No such file or directory MyTextureEd.c++: In member function '_WidgetRec* MyTextureEditor::buildTexturePaletteWidget(_WidgetRec*)': MyTextureEd.c++:807: error: 'GLwNrgba' was not declared in this scope MyTextureEd.c++:810: error: 'GLwNredSize' was not declared in this scope MyTextureEd.c++:811: error: 'GLwNgreenSize' was not declared in this scope MyTextureEd.c++:812: error: 'GLwNblueSize' was not declared in this scope MyTextureEd.c++:814: error: 'glwMDrawingAreaWidgetClass' was not declared in this scope MyTextureEd.c++:820: error: 'GLwNginitCallback' was not declared in this scope MyTextureEd.c++:822: error: 'GLwNexposeCallback' was not declared in this scope MyTextureEd.c++: In member function 'void MyTextureEditor::openImageDialog()': MyTextureEd.c++:2452: error: 'GLwNrgba' was not declared in this scope MyTextureEd.c++:2453: error: 'GLwNredSize' was not declared in this scope MyTextureEd.c++:2454: error: 'GLwNgreenSize' was not declared in this scope MyTextureEd.c++:2455: error: 'GLwNblueSize' was not declared in this scope MyTextureEd.c++:2456: error: 'glwMDrawingAreaWidgetClass' was not declared in this scope MyTextureEd.c++:2460: error: 'GLwNginitCallback' was not declared in this scope MyTextureEd.c++:2462: error: 'GLwNexposeCallback' was not declared in this scope MyTextureEd.c++: In static member function 'static void MyTextureEditor::glxInitCB(_WidgetRec*, MyTextureEditor*, void*)': MyTextureEd.c++:2562: error: 'GLwNvisualInfo' was not declared in this scope MyTextureEd.c++: In static member function 'static void MyTextureEditor::imageDialogInitCB(_WidgetRec*, MyTextureEditor*, void*)': MyTextureEd.c++:2591: error: 'GLwNvisualInfo' was not declared in this scope make[6]: *** [MyTextureEd.o] Error 1
Apparently the 10.5.2 update it removed the GLwMDrawA.h header. This page details some similar Leopard X11 issues getting XCode to reinstall GLw headers.
I'll update the ticket with additional findings as I move forward...
Change History (8)
comment:1 Changed 16 years ago by cssdev
Owner: | changed from macports-tickets@… to css@… |
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Status: | new → assigned |
comment:2 Changed 16 years ago by cssdev
comment:3 Changed 16 years ago by cssdev
Summary: | inventor fails to build on 10.5.4 → inventor fails to build on 10.5.5 |
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comment:4 follow-up: 6 Changed 16 years ago by cssdev
Summary: | inventor fails to build on 10.5.5 → inventor fails to build on 10.5.6 |
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I'm getting closer!
- added new
SoCalcParse.y
patch - removed patches to
SoText2.c++
,SoText3.c++
, andTextWrapper.c++
.
I'm now down to an iconv link error:
/usr/bin/g++ -L/opt/local/var/macports/build/_Users_Shared_macports_dports_devel_inventor/work/destroot//opt/local/lib -L../../samples/common -L../../../lib -L../../../libSoXt -bind_at_load -multiply_defined suppress -L/usr/X11R6/lib -L/opt/local/lib textomatic.o TextGraph.o TextWrapper.o -lcommon -lInventor -lInventorXt -lXm -lXt -lX11 -lGLU -lGL -liconv -ldl -o textomatic Undefined symbols: "_locale_charset", referenced from: _main in textomatic.o ld: symbol(s) not found collect2: ld returned 1 exit status make[3]: *** [textomatic] Error 1 make[2]: *** [all] Error 1 make[1]: *** [all] Error 1 make: *** [all] Error 1
comment:5 Changed 16 years ago by cssdev
It works! I successfully built inventor on my MacBook Pro and loaded several models into ivview. I don't know the ramifications of the changes when building on Tiger, so I don't want to delete the no-longer-used patches just yet.
comment:6 Changed 16 years ago by cssdev
Replying to css@…:
I'm now down to an iconv link error:
I resolved this link error by adding -lcharset
to the localrules patch.
comment:7 Changed 16 years ago by cssdev
Resolution: | → fixed |
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Status: | assigned → closed |
Committed to r44641.
Ahh, the inclusion of GLw headers was a mistake on Apple's part, but that just means we'll have to find another way to work around the problem. I'll have to digest the contents of this post to see if we need to create a new workaround. Do we need a libGLw port consisting of: