Opened 15 years ago
Closed 14 years ago
#24221 closed defect (fixed)
Building of stellarium 0.10.4 fails
Reported by: | pepper_13@… | Owned by: | michaelld (Michael Dickens) |
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Priority: | Normal | Milestone: | |
Component: | ports | Version: | 1.8.2 |
Keywords: | Cc: | michaelld (Michael Dickens) | |
Port: | stellarium |
Description
System: 2.4GHz MacBook Pro running OS X Leopard (10.5.8), MacPorts-1.8.2, xcode-3.1.3.
Problem: Stellarium fails to build. See the output in attached file.
Any help much appreciated!
Pepper
Attachments (2)
Change History (11)
Changed 15 years ago by pepper_13@…
Attachment: | stellarium.rtf added |
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comment:1 Changed 15 years ago by mf2k (Frank Schima)
Cc: | pepper_13@… removed |
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Keywords: | stellarium removed |
Owner: | changed from macports-tickets@… to raimue@… |
Port: | @0.10.4 (science) removed |
comment:2 follow-up: 3 Changed 15 years ago by raimue (Rainer Müller)
Changed 15 years ago by pepper_13@…
Attachment: | stellarium.log added |
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comment:3 Changed 15 years ago by pepper_13@…
Hi, Thanks for your reply.
Concerning the second command, I guess you meant "sudo port -d install stellarium 2>&1 | tee ~/Desktop/stellarium.log", right ? The log file I got is now attached to the ticket.
Thanks again !
comment:4 Changed 15 years ago by raimue (Rainer Müller)
Sorry, but I don't see anything obvious in the log file what could be the problem right now.
comment:6 Changed 15 years ago by michaelld (Michael Dickens)
I see the same issue, with the same basic setup as the OP & a pre-cleaned stellarium install: the output application isn't linking due to 3 missing symbols. The key lines are:
1676 [ 71%] Building CXX object src/CMakeFiles/stellarium.dir/main.cpp.o 1677 Linking CXX executable stellarium 1678 Undefined symbols: 1679 "QGLWidget::bindTexture(QImage const&, unsigned long, long, QFlags<QGLContext::BindOption>)", referenced from: 1680 StelTexture::glLoad() in StelTexture.cpp.o 1681 "QGLFramebufferObject::QGLFramebufferObject(QSize const&, QGLFramebufferObject::Attachment, unsigned long, unsigned long)", referenced from: 1682 StelAppGraphicsWidget::initBuffers() in StelAppGraphicsWidget.cpp.o 1683 StelAppGraphicsWidget::initBuffers() in StelAppGraphicsWidget.cpp.o 1684 "QGLWidget::deleteTexture(unsigned long)", referenced from: 1685 StelTexture::~StelTexture()in StelTexture.cpp.o 1686 StelTexture::~StelTexture()in StelTexture.cpp.o 1687 ld: symbol(s) not found
comment:7 Changed 14 years ago by michaelld (Michael Dickens)
Does Stellarium still work (both installing, and executing the .app) for any / all of you? I've been working on ticket #25181 (using 10.5.8 Intel, XCode 3.1.3, MacPorts 1.9.0), and have been able to get Stellarium to compile and install (overcoming the issues of this ticket), but the resulting executable isn't any good.
comment:8 Changed 14 years ago by michaelld (Michael Dickens)
Owner: | changed from raimue@… to michaelld@… |
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comment:9 Changed 14 years ago by michaelld (Michael Dickens)
Resolution: | → fixed |
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Status: | new → closed |
Fixed in [68848].
Please provide a full debug log by using the following commands:
Then attach the stellarium.log file to this ticket.