#32179 closed defect (invalid)
libsdl_ttf needs libsdl instead of libsdl-devel
Reported by: | Behinder (behinder) | Owned by: | macports-tickets@… |
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Priority: | Normal | Milestone: | |
Component: | ports | Version: | 2.0.3 |
Keywords: | Cc: | ||
Port: |
Description
I cannot build libsdl_ttf because it needs libsdl instead of libsdl-devel. I need libsdl-devel and libsdl_ttf to build GCCG e.g.
Change History (5)
comment:1 Changed 13 years ago by ryandesign (Ryan Carsten Schmidt)
Type: | request → defect |
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comment:2 Changed 13 years ago by ryandesign (Ryan Carsten Schmidt)
comment:3 Changed 13 years ago by Behinder (behinder)
http://gccg.sourceforge.net/ GCCG is gaming software...if you want build it yourself it needs libsdl-devel otherwise there is no headers...:( also even during build sdl shows some rotozoom.c errors but thats the part for another story...
comment:4 Changed 13 years ago by ryandesign (Ryan Carsten Schmidt)
Resolution: | → invalid |
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Status: | new → closed |
You have misunderstood how MacPorts uses -devel ports. Please read #14540. You do not need libsdl-devel. You need libsdl.
comment:5 Changed 13 years ago by Behinder (behinder)
With libdsl installed I cannot build GCCG...so I dont see a point...and on my machine installing libsdl WILL NOT install headers! So maybe I misunderstood something but still i cannot use that software and want avoid installing SDL separately as framwework from binary.
What is "GCCG"? I don't see a port for that.
Why does GCCG need libsdl-devel (the development version of libsdl) -- why isn't libsdl (the stable version of libsdl) sufficient?