Opened 10 years ago
Closed 10 years ago
#44341 closed defect (invalid)
cmake can't find SDK when building openjpeg
Reported by: | snowflake (Dave Evans) | Owned by: | macports-tickets@… |
---|---|---|---|
Priority: | Normal | Milestone: | |
Component: | ports | Version: | 2.3.1 |
Keywords: | cmake | Cc: | cssdev |
Port: | openjpeg |
Description
cmake is not finding the SDK when building openjpeg and other ports that also use cmake
My machine details:
OSX 10.8.5, Xcode 5.1.1 (5B1008), cmake 3.0.0_2
Xcode is installed from the App Store
I also have a couple of Xcodes installed as /Xcode-3.x.x
Here's the openjpeg error log:
DEBUG: Assembled command: 'cd "/opt/local/var/macports/build/_Users_davidevans_macports_svn-repo_macports-trunk_dports_graphics_openjpeg/openjpeg/work/openjpeg-2.1.0" && /opt/local/bin/cmake -DCMAKE_INSTALL_PREFIX=/opt/local -DCMAKE_VERBOSE_MAKEFILE=ON -DCMAKE_COLOR_MAKEFILE=ON -DCMAKE_BUILD_TYPE=Release -DCMAKE_BUILD_WITH_INSTALL_RPATH=ON -DCMAKE_INSTALL_RPATH=/opt/local/lib -DCMAKE_INSTALL_NAME_DIR=/opt/local/lib -DCMAKE_SYSTEM_PREFIX_PATH="/opt/local;/usr" -DCMAKE_MODULE_PATH=/opt/local/share/cmake/modules -DCMAKE_FIND_FRAMEWORK=LAST -Wno-dev -DCMAKE_C_FLAGS_RELEASE="-DNDEBUG" -DCMAKE_CXX_FLAGS_RELEASE="-DNDEBUG" -DCMAKE_OSX_ARCHITECTURES="x86_64" -DCMAKE_OSX_SYSROOT="/Applications/Xcode.app/Contents//Developer/Toolchains/XcodeDefault.xctoolchain/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.8.sdk" -DCMAKE_OSX_DEPLOYMENT_TARGET="10.8"' DEBUG: Executing command line: cd "/opt/local/var/macports/build/_Users_davidevans_macports_svn-repo_macports-trunk_dports_graphics_openjpeg/openjpeg/work/openjpeg-2.1.0" && /opt/local/bin/cmake -DCMAKE_INSTALL_PREFIX=/opt/local -DCMAKE_VERBOSE_MAKEFILE=ON -DCMAKE_COLOR_MAKEFILE=ON -DCMAKE_BUILD_TYPE=Release -DCMAKE_BUILD_WITH_INSTALL_RPATH=ON -DCMAKE_INSTALL_RPATH=/opt/local/lib -DCMAKE_INSTALL_NAME_DIR=/opt/local/lib -DCMAKE_SYSTEM_PREFIX_PATH="/opt/local;/usr" -DCMAKE_MODULE_PATH=/opt/local/share/cmake/modules -DCMAKE_FIND_FRAMEWORK=LAST -Wno-dev -DCMAKE_C_FLAGS_RELEASE="-DNDEBUG" -DCMAKE_CXX_FLAGS_RELEASE="-DNDEBUG" -DCMAKE_OSX_ARCHITECTURES="x86_64" -DCMAKE_OSX_SYSROOT="/Applications/Xcode.app/Contents//Developer/Toolchains/XcodeDefault.xctoolchain/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.8.sdk" -DCMAKE_OSX_DEPLOYMENT_TARGET="10.8" -- The C compiler identification is AppleClang 5.0.0.5000279 CMake Warning at /opt/local/share/cmake-3.0/Modules/Platform/Darwin.cmake:179 (message): Ignoring CMAKE_OSX_SYSROOT value: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.8.sdk because the directory does not exist. Call Stack (most recent call first): /opt/local/share/cmake-3.0/Modules/CMakeSystemSpecificInformation.cmake:36 (include) CMakeLists.txt:24 (project) CMake Error at /opt/local/share/cmake-3.0/Modules/Platform/Darwin.cmake:211 (message): CMAKE_OSX_DEPLOYMENT_TARGET is '10.8' but CMAKE_OSX_SYSROOT: "" is not set to a MacOSX SDK with a recognized version. Either set CMAKE_OSX_SYSROOT to a valid SDK or set CMAKE_OSX_DEPLOYMENT_TARGET to empty. Call Stack (most recent call first): /opt/local/share/cmake-3.0/Modules/CMakeSystemSpecificInformation.cmake:36 (include) CMakeLists.txt:24 (project) -- Configuring incomplete, errors occurred!
The SDK is really at
/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.8.sdk
I tried setting SDKROOT in my shell environment to the correct location, but it did not work.
Change History (3)
comment:1 follow-up: 2 Changed 10 years ago by ryandesign (Ryan Carsten Schmidt)
comment:2 Changed 10 years ago by snowflake (Dave Evans)
Replying to ryandesign@…:
Replying to dave.evans55@…:
That all looks fine, and suggests that
${developer_dir}
has the wrong value for you.
You are right - I had developer_dir set to an unusual value in macports.conf. I commented it out and now openjpeg builds.
developer_dir
is automatically set by MacPorts base to the value returned byxcode-select -print-path
. Try running that on the command line; if it does not say "/Applications/Xcode.app/Contents/Developer", then runsudo xcode-select -switch /Applications/Xcode.app/Contents/Developer
to fix it.
xcode_select was set correctly.
If that's not it: Have you overridden
developer_dir
in macports.conf? If so, comment that out and try again.
Done. It Now works.
The reason I had set developer_dir is lost in the mists of time. I must have done it to fix some other breakage.
Thank you for your kind assistance.
comment:3 Changed 10 years ago by ryandesign (Ryan Carsten Schmidt)
Resolution: | → invalid |
---|---|
Status: | new → closed |
Great! Glad you got it working.
Replying to dave.evans55@…:
Indeed. The question is: where is that setting coming from? Who's specifying that
CMAKE_OSX_SYSROOT
and where? It builds fine for me on OS X 10.9.4 with Xcode 5.1.1.The cmake 1.0 portgroup has these lines:
That all looks fine, and suggests that
${developer_dir}
has the wrong value for you.developer_dir
is automatically set by MacPorts base to the value returned byxcode-select -print-path
. Try running that on the command line; if it does not say "/Applications/Xcode.app/Contents/Developer", then runsudo xcode-select -switch /Applications/Xcode.app/Contents/Developer
to fix it.If that's not it: Have you overridden
developer_dir
in macports.conf? If so, comment that out and try again.That's understandable, since MacPorts deliberately clears the environment so that they would not adversely affect builds.