Opened 4 years ago
Closed 4 years ago
#61491 closed defect (fixed)
supertux @0.6.2: No such file or directory: "/Applications/MacPorts/SuperTux.app/Contents/Resources/SuperTux.app/Contents/Resources/data"
Reported by: | kencu (Ken) | Owned by: | kencu (Ken) |
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Priority: | Normal | Milestone: | |
Component: | ports | Version: | |
Keywords: | Cc: | ||
Port: | supertux |
Description (last modified by kencu (Ken))
Darn.
I saw this once or twice during testing, but I thought I had scrubbed it out of the build in the end, and ran it many times locally here. But the builds are showing this again.
% /Applications/MacPorts/SuperTux.app/Contents/MacOS/supertux2 [FATAL] /opt/local/var/macports/build/_opt_local_var_macports_sources_rsync.macports.org_macports_release_tarballs_ports_games_supertux/supertux/work/SuperTux-v0.6.2-Source/src/supertux/main.cpp:610 Unexpected exception: boost::filesystem::canonical: No such file or directory: "/Applications/MacPorts/SuperTux.app/Contents/Resources/SuperTux.app/Contents/Resources/data"
I'll have to patch main.cpp
I guess, or otherwise sort this out.
Apologies -- thought I had it.
Change History (3)
comment:1 Changed 4 years ago by kencu (Ken)
comment:2 Changed 4 years ago by kencu (Ken)
Description: | modified (diff) |
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comment:3 Changed 4 years ago by kencu (Ken)
Resolution: | → fixed |
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Status: | assigned → closed |
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This launches it:
The upstream MacOS application bundle uses a launch script that sets something like this, but this appeared to be working for me, so I didn't think I'd need it.
Worst case scenario, I guess I can write a script for it like they do.