Opened 19 years ago
Closed 19 years ago
#4733 closed defect (fixed)
UPDATE: inventor-2.1.5-10 debug and texture fixes
Reported by: | sal@… | Owned by: | cssdev@… |
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Priority: | Normal | Milestone: | |
Component: | ports | Version: | 1.0 |
Keywords: | Cc: | ||
Port: |
Description
inventor-2.1.5-10
Portfile diff and new patch files attached.
Added variant that supports debug build (debug build is broken, so this has required a few patches). Added a variant that fixes a known texture problem.
Attachments (2)
Change History (7)
Changed 19 years ago by sal@…
Attachment: | Portfile.diff added |
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comment:1 Changed 19 years ago by cssdev@…
Status: | new → assigned |
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Does the texture problem require a separate variant? In which situations is it required? How should a user know if they might need to enable that variant? I didn't spot anything in SGI's bugzilla, but is this texture bug documented elsewhere for reference?
comment:2 Changed 19 years ago by cssdev@…
dependson: | → 4775 |
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comment:3 Changed 19 years ago by sal@…
The bug is with textures larger than 1024x1024. OIV stores temporary texture maps on the stack (rather than the heap), and on Linux, this is (by default) limited, and so OIV will crash if your texture is too large. On OSX, which appears to deal with this more gracefully (for unknown reasons), the texture is simply not displayed. So, should everyone use it? Probably, though it only affects people who use very very large texture maps.
comment:4 Changed 19 years ago by cssdev@…
Summary: | UPDATE: inventor-2.1.5-10 → UPDATE: inventor-2.1.5-10 debug and texture fixes |
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I think it's safe to go ahead and apply the texture fixes for all cases. The debug build works great as a variant. These changes can be committed after BUG #4775 has been resolved.
comment:5 Changed 19 years ago by cssdev@…
Resolution: | → fixed |
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Status: | assigned → closed |
Resolved along with BUG #4775.
Portfile diff